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This study examines numbers of stories published about the MMR-autism controversy – and frames those stories employed — by The Times of London and The Daily Mail from 1998-2011. Statistically significant correlations were found between total numbers of related stories published by all...
Persistent link: https://www.econbiz.de/10011070794
Purpose A wide choice of varied information and data-based tools is reviewed in order to determine their ability treating symptoms of the COVID-19 infodemic. Several literacies and derived literacies, presumably having the ability to fulfil these roles are enumerated. There is also a review of...
Persistent link: https://www.econbiz.de/10014854869
Online collaborative writing tools provide an efficient way to complete a writing task. However, existing tools only focus on technological affordances and ignore the importance of social affordances in a collaborative learning environment. This article describes a learning analytic system that...
Persistent link: https://www.econbiz.de/10012044035
The ability to use social media as a job skill among several industries is growing increasingly prevalent. From social media managers to digital content coordinators to fan engagement specialists, graduating students have tremendous opportunity to thrive professionally due to the popularity and...
Persistent link: https://www.econbiz.de/10012044098
Gamification, or the use of game elements in non-game contexts, has become a popular and increasingly accepted method of engaging learners in educational settings. However, there have been few comparisons of different kinds of courses and students, particularly in terms of discipline and...
Persistent link: https://www.econbiz.de/10012044905
A novel approach to teaching concepts using game design in the graduate sustainability and engineering management programs is illustrated. These student-built games tied to demonstrate the course learning outcomes (CLOs) were tested in a classroom environment. This pilot study's impact on...
Persistent link: https://www.econbiz.de/10012044924
Digital games are currently viewed, by many within the field of education, as a way to engage and motivate students, and to assist them in acquiring content knowledge and skills. Despite the growing interest in using digital games, including serious games, this is the first critical review of...
Persistent link: https://www.econbiz.de/10012044926
Academic advising is an important component of a student's education, and more often universities are turning to technology to aid in this task. This paper presents a case study of an online advising system that complements a university degree audit system by providing honors students and...
Persistent link: https://www.econbiz.de/10012045282