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averse preferences, as in Fehr and Schmidt (1999). We conduct an artefactual ultimatum game experiment with registered …
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We explore the relation between social political identity and prosociality. We first construct a theoretical model to generate predictions for the behavior of players in an ultimatum game who are influenced by social political identity. Then we use a novel subject pool-registered members of...
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-created with staff during a cellar door experience. The influence of a participant's personality, mood, and emotion on onsite sales …
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