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In this paper we give structural characterizations of disjunctive and conjunctive hierarchical simple games by characterizing them as complete games with a unique shift-maximal losing coalition, and a unique shift-minimal winning coalition, respectively. We prove canonical representation...
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In many situations, both in human and artificial societies, cooperating agents have different status with respect to the activity and it is not uncommon that certain actions are only allowed to coalitions that satisfy certain criteria, e.g., to sufficiently large coalitions or coalitions which...
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In this paper we give necessary and sufficient conditions for a simple game to have rough weights. We define two functions f(n) and g(n) that measure the deviation of a simple game from a weighted majority game and roughly weighted majority game, respectively. We formulate known results in terms...
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In this paper we show that lobbying in conditions of “direct democracy” is virtually impossible, even in conditions of complete information about voters preferences, since it would require solving a very computationally hard problem. We use the apparatus of parametrized complexity for this...
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