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This paper contributes to the program of numerical characterization and classification of simple games outlined in the classic monograph of von Neumann and Morgenstern. We suggest three possible ways to classify simple games beyond the classes of weighted and roughly weighted games. To this end...
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In voting, the main idea of the distance rationalizability framework is to view the voters’ preferences as an imperfect approximation to some kind of consensus. This approach, which is deeply rooted in the social choice literature, allows one to define (“rationalize”) voting rules via a...
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We show that every additively representable comparative probability order on n atoms is determined by at least n - 1 binary subset comparisons. We show that there are many orders of this kind, not just the lexicographic order. These results provide answers to two questions of Fishburn et al...
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There are many situations in which mis-coordinated strategic voting can leave strategic voters worse off than they would have been had they not tried to strategise. We analyse the simplest of such scenarios, in which a set of strategic voters all have the same sincere preferences and all...
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