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The importance of fair and equal treatment of workers is at the heart of the debate in organizational management. In this regard, we study how reward mechanisms and production technologies affect effort provision in teams. Our experimental results demonstrate that unequal rewards can potentially...
Persistent link: https://www.econbiz.de/10010274018
In this paper, we discuss recent evidence from economic experiments that study the impact of social preferences on workplace behavior. We focus on situations in which a single employer interacts with multiple employees. Traditionally, equity and efficiency have been seen as opposing aims in such...
Persistent link: https://www.econbiz.de/10010278697
We study belief updating about relative performance in an ego-relevant task. Manipulating beliefs about the ego-relevance of the task, we show that subjects update their beliefs about relative performance more optimistically as direct belief utility increases. This finding provides clean...
Persistent link: https://www.econbiz.de/10012643305
We study belief updating about relative performance in an ego-relevant task. Manipulating the perceived ego-relevance of the task, we show that subjects update their beliefs optimistically because they derive direct utility flows from holding positive beliefs. This finding provides a behavioral...
Persistent link: https://www.econbiz.de/10013470445
Using an online experiment with two distinct dishonesty games, we analyze how dishonesty in men and women is influenced by either thinking or learning about the dishonesty of others in a related, but different situation. Thinking is induced by eliciting a belief about others' dishonesty in a...
Persistent link: https://www.econbiz.de/10014290224
Having an accurate account of preferences help governments design better policies for their citizens, organizations develop more efficient incentive schemes for their employees and adjust their product to better suit their clients' needs. The plethora of elicitation methods most commonly used...
Persistent link: https://www.econbiz.de/10014377246
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10010286719
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
The notion of a cyclic game has been introduced by Selten and Wooders (2001). They illustrate the concept by the analysis of a cyclic duopoly game. The experiments reported concern this game. The game was played by eleven matching groups of six players each. The observed choice frequencies were...
Persistent link: https://www.econbiz.de/10003482481
This paper introduces a two-sided methodological framework for studies on cooperation based on a new game design. Presented games are continuous prisoner’s dilemma games with positive and negative presentations of an identically structured decision problem. Decision makers can choose an...
Persistent link: https://www.econbiz.de/10003471791