PRATO, Giuditta DE; FEIJÓO, Claudio; SIMON, Jean-Paul - In: Communications & Strategies 1 (2014) 94, pp. 17-38
The paper examines the video game industry in the perspective of being the paradigm of innovation in digital media and content. In particular, it analyses the response to two main factors that have impacted this industry over the last decade. First, it tracks the evolution of its global market...