Showing 31 - 40 of 5,116
AMS classification: 91A12
Persistent link: https://www.econbiz.de/10011090477
A highway problem is determined by a connected graph which provides all potential entry and exit vertices and all possible edges that can be constructed between vertices, a cost function on the edges of the graph and a set of players, each in need of constructing a connection between a specific...
Persistent link: https://www.econbiz.de/10011090618
AMS classifications: 90D12, 90B05.
Persistent link: https://www.econbiz.de/10011090632
Market entry situations are modelled, where an entrepreneur has to decide for a collection of markets which market to enter and which not. The entrepreneur can improve his prior information by making use of a group of informants, each of them knowing the situation in one or more markets. For...
Persistent link: https://www.econbiz.de/10011090705
A class of cooperative games is introduced which arises from situations in which a set of agents is hierarchically structured and where potential individual economic abilities interfere with the behavioristic rules induced by the organization structure.These games form a cone generated by a...
Persistent link: https://www.econbiz.de/10011090722
This paper considers a special class of sequencing situations with two parallel machines in which each agent has precisely two jobs to be processed, one on each machine.The costs of an agent depend linearly on the final completion time of his jobs.We describe a procedure that provides an optimal...
Persistent link: https://www.econbiz.de/10011090749
AMS classification: 90D12; 03E72;
Persistent link: https://www.econbiz.de/10011090798
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class...
Persistent link: https://www.econbiz.de/10011090844
This paper defines models of cooperation among players partition- ing a completely divisible good (such as a cake or a piece of land). The novelty of our approach lies in the players' ability to form coalitions before the actual division of the good with the aim to maximize the average utility...
Persistent link: https://www.econbiz.de/10011090851
In this paper, interval-type solution concepts for interval-valued cooperative games like the interval core, the interval dominance core and stable sets are introduced and studied. The notion of I-balancedness is introduced, and it is proved that the interval core of an interval-valued...
Persistent link: https://www.econbiz.de/10011090896