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A sender wants to persuade multiple homogeneous receivers to vote in favor of a proposal. Before the vote sender commits to a signal which sends private, potentially correlated, messages to receivers that are contingent on the true state of the world. The best equilibrium for sender in the...
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The class of games with one apex player is generalized to the class of games with a collection of apex sets. These simple games, together with a power index, canonically induce a hedonic coalition formation game. A monotonicity property of solutions is introduced and its meaning for the induced...
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The class of games with one apex player is generalized to the class of games with a collection of apex sets. These simple games, together with a power index, canonically induce a hedonic coalition formation game. A monotonicity property of solutions is introduced and its meaning for the induced...
Persistent link: https://www.econbiz.de/10010904935
We generalize the class of apex game by combining a winning coalition of symmetric minor players with a collection of apex sets which can form winning coalitions only together with a fixed quota of minor players.  By applying power indices to these games and their subgames we generate players'...
Persistent link: https://www.econbiz.de/10011004278
An apex game consists of one apex player and a set of minor players. We identify two key properties of apex games and use them to introduce the class of general apex games. We derive players' preferences over winning coalitions by applying strongly monotonic power indices on such a game and all...
Persistent link: https://www.econbiz.de/10010931190