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This paper describes a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student sellers first make investment decisions then production decisions. The classroom...
Persistent link: https://www.econbiz.de/10010325506
This paper describes a classroom exercise that illustrates the investment incentives facing firms when technological spillovers are present. The game involves two stages in which student "sellers" first make investment decisions then production decisions. The classroom game can be used to...
Persistent link: https://www.econbiz.de/10010263300
This paper describes a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student sellers first make investment decisions then production decisions. The classroom...
Persistent link: https://www.econbiz.de/10011349721
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The authors describe a renewable resource allocation game designed to stimulate students’ interest in and understanding of market failure associated with open-access types of resource use. They also use the game to discuss the advantages and disadvantages of various property rights and...
Persistent link: https://www.econbiz.de/10005243244
Actual economic activity often is too large or abstract for students of economics to understand. It has been the experience of the authors that when the economy is explained in terms of an autonomous classroom, students better understand that the economy is about the social process of...
Persistent link: https://www.econbiz.de/10005482997