Showing 181 - 190 of 117,848
threshold uncertainty. -- Public good ; threshold uncertainty ; ambiguity ; experiment …
Persistent link: https://www.econbiz.de/10009374409
In the context of repeated public good contribution games, we experimentally investigate the impact of democratic punishment, when members of a group decide by majority voting whether to inflict punishment on another member, relative to individual peer-to-peer punishment. Democratic punishment...
Persistent link: https://www.econbiz.de/10010510711
three alternatives are based on ordinal potential, quantal response and impulse balance theory. We report an experiment …
Persistent link: https://www.econbiz.de/10010513482
This paper develops a theoretical model based on theories of equilibrium selection in order to predict success rates in threshold public goods games, i.e., the probability with which a group of players provides enough contribution in sum to exceed a predefined threshold value. For this purpose,...
Persistent link: https://www.econbiz.de/10011285443
In a laboratory experiment, we investigate if groups consisting of two heterogeneous player types (with different …
Persistent link: https://www.econbiz.de/10011379928
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10011343917
This paper experimentally explores how the enforcement of cooperative behavior in a social dilemma is facilitated through institutional as well as emotional mechanisms. Recent studies emphasize the importance of negatively valued emotions, such as anger, which motivate individuals to punish free...
Persistent link: https://www.econbiz.de/10011346451
rounds and the end-game effect is reversed. -- public goods experiment ; end-game effect ; free-riding …
Persistent link: https://www.econbiz.de/10009727615
This paper studies the effect of introducing costly partner selection for the voluntary contribution to a public good. Subjects participate in six sequences of five rounds of a twoperson public good game in partner design. At the end of each sequence, subjects can select a new partner out of six...
Persistent link: https://www.econbiz.de/10009728988
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10009735336