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large-scale word-of-mouth networks. Best known so far as a technology for building trust and fostering cooperation in online …
Persistent link: https://www.econbiz.de/10005587413
threat of litigation in order to induce cooperation. In this paper we compare online reputation to legal enforcement as …
Persistent link: https://www.econbiz.de/10005587495
This is a preliminary version of a chapter of a prospective book which springs from concerted effort among several researchers in the field of industrial economics. This chapter is devoted to recent development in research on strategic investment. We start with a brief overview on the past...
Persistent link: https://www.econbiz.de/10005587718
In an oligopoly supergame, firms' actions in prices and quantities are subject to non-negativity constraints. These constraints can obstruct the practicability of optimal punishment (a la Abreu (1986), Lambson (1987), and Hackner (1996)) in sustaining tacit collusion. Noting that the prospect of...
Persistent link: https://www.econbiz.de/10005587749
It has been shown that if buyers have zero search cost and the remainder a common positive search cost, and sellers post prices, then there is a unique symmetric Nash equilibrium-sellers choose a price distribution. We show that increasing the number of search cost types results in another...
Persistent link: https://www.econbiz.de/10005587793
This is a draft of a chapter for a book called "Game Theory, 5 Questions," to be published by Automatic Pressed/VIP.Below are five questions and my answers. Any feedback is appreciated.
Persistent link: https://www.econbiz.de/10005588600
In an eort to stimulate a more exciting and entertaining style of play, the National Hockey Association (NHL) changed the rewards associated with the results of overtime games. Under the new rules, teams tied at the end of regulation both receive a single point regardless of the outcome in...
Persistent link: https://www.econbiz.de/10005590819
This is the first projected series of papers on solutions to games in matrix and extensive form.
Persistent link: https://www.econbiz.de/10005593149
We introduce a model of the 2 x 2 games played by agents or subordinates of the players. We assume that each agent or subordinates of the players. We assume that each agent is not as perceptive as his commander in that he can make only two distinctions among the four outcomes whose value can be...
Persistent link: https://www.econbiz.de/10005593204
There are many situations in which a customer's proclivity to buy the product of any firm depends not only on the classical attributes of the product such as its price and quality, but also on who else is buying the same product. We model these situations as games in which firms compete for...
Persistent link: https://www.econbiz.de/10005593259