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We investigate whether a player's guilt aversion is modulated by the co-players' vulnerability. To this goal, we introduce new variations of a three-player Trust game in which we manipulate payoff vulnerability and endowment vulnerability. The former is the traditional vulnerability which arises...
Persistent link: https://www.econbiz.de/10013547714
Extending the power-to-take game, we explore the impact of two forces that may shape retaliation. In our 2x2 design, i) in addition to taking, the proposers can give part of their endowment to the responders, and ii) in addition to destroying their own endowment in retaliation, the responders...
Persistent link: https://www.econbiz.de/10014331767
by a draw from an Ellsberg urn. In a within-subject experiment, subjects make decisions in three different bargaining …
Persistent link: https://www.econbiz.de/10014380287
that affect conflict, including measures of trade and democracy. …We develop a theory of interstate conflict in which the degree of genealogical relatedness between populations has a … positive effect on their conflict propensities because more closely related populations, on average, tend to interact more and …
Persistent link: https://www.econbiz.de/10005061475
analyze whether and how quickly a conflict-avoidance take-turn strategy can emerge. First, our results show that players learn … to solve the conflict by choosing opposite options at both stages of the game. Second, many adopt a take-turn strategy to … increases the likelihood of conflict resolution even when a single pair member has the right to communicate. …
Persistent link: https://www.econbiz.de/10010502689
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
We experimentally study behavior in a simple voting game where players have private information about their preferences. With random matching, subjects overwhelmingly follow the dominant strategy to exaggerate their preferences, which leads to inefficiency. We analyze an exogenous linking...
Persistent link: https://www.econbiz.de/10003894591
We analyze the choices between two technologies A and B that both exhibit network effects. We introduce a critical mass game in which coordination on either one of the standards constitutes a Nash equilibrium outcome while coordination on standard B is assumed to be payoff-dominant. We present a...
Persistent link: https://www.econbiz.de/10003915870
In many economic contexts, an elusive variable of interest is the agent's expectation about relevant events, e.g. about other agents' behavior. Recent experimental studies as well as surveys have asked participants to state their beliefs explicitly, but little is known about the causal relation...
Persistent link: https://www.econbiz.de/10003930945
In many economic contexts, an elusive variable of interest is the agent's expectation about relevant events, e.g. about other agents' behavior. Recent experimental studies as well as surveys have asked participants to state their beliefs explicitly, but little is known about the causal relation...
Persistent link: https://www.econbiz.de/10003935173