Showing 11 - 20 of 4,329
’ approaches to measuring an individual’s level of participation in lifelong learning. …
Persistent link: https://www.econbiz.de/10011258124
Purpose This paper aims to draw on a socio-technical perspective to explore how information and communication technology (ICT) supports the validation of non-formal and informal learning (VNFIL) in specific practices and arrangements. Design/methodology/approach The authors use qualitative...
Persistent link: https://www.econbiz.de/10014725805
Purpose – The purpose of this paper is an investigation into the experiences of professional development of human resource (HR) practitioners in the North of Scotland, and the use of non-formal learning in that development. Design/methodology/approach – In-depth semi-structured interviews...
Persistent link: https://www.econbiz.de/10014725887
conducted to examine relations among online Knowledge Forum participation and language strategy use as well as business language …
Persistent link: https://www.econbiz.de/10012043425
While corpus tools provide several different ways to display relationships between words within texts and across texts, the main format for viewing concordance data is Key Word in Context (KWIC). In Computer Aided Language Learning, concordance lines in KWIC format may be accessed inside a...
Persistent link: https://www.econbiz.de/10012043436
Around 2 billion people worldwide engage in video games and a similar number of English language learners are anticipated by the year 2020. It can be assumed that many language learners are also ‘gamers', and that a language learner may play a video game to learn English. This article focuses...
Persistent link: https://www.econbiz.de/10012043450
This study seeks to further the research on online language learning by examining the level at which intermediate ESL students understand and process sociopragmatic information in their second language (L2) in globally networked environments like Twitter. In this semester-long study, L2 English...
Persistent link: https://www.econbiz.de/10012043456
This article is based on findings arising from a large, two-year EU project entitled “Creating Machinima to Enhance Online Language Learning and Teaching” (CAMELOT), which was the first to investigate the potential of machinima, a form of virtual filmmaking that uses screen captures to...
Persistent link: https://www.econbiz.de/10012043457
This paper proposes the use of transmedia storytelling in an educational context. Transmedia stories are perceived as opportunities to create a new learning scenario that allows for the development of innovative student-centred educational practices, and the implementation of collaborative...
Persistent link: https://www.econbiz.de/10012043642
Mobile and ubiquitous technologies have been applied to a wide range of learning fields such as science, social science, history and language learning. Many researchers have been investigating the development of ubiquitous learning environments; nevertheless, to date, there have not been enough...
Persistent link: https://www.econbiz.de/10012044002