Seaborn, Katie; Fels, Deborah I.; Bajko, Rob; Hodson, … - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 22-49
Gamification, or the use of game elements in non-game contexts, has become a popular and increasingly accepted method …/designer perspectives. Finally, few studies on gamification have used a conceptual framework to assess the impact on student engagement … course of one semester. Findings from applying a multidimensional framework suggest that the gamification approach taken was …