Showing 1 - 10 of 4,790
Due to the penetration of smartphones and associated mobile devices, mobile gaming has become a ubiquitous industry worldwide. Players now have access to games at all times. Extending previous research and the Uses and Gratifications approach this paper presents an alternative conceptual model...
Persistent link: https://www.econbiz.de/10012044311
Persistent link: https://www.econbiz.de/10011306284
Persistent link: https://www.econbiz.de/10011760339
different motivations. Gaining information, entertainment, leisure time activities, social integration is some motivations of … motivations and gratifications from surveys: gaining information, entertainment, leisure time activities and self-actualization. â …
Persistent link: https://www.econbiz.de/10005064740
Persistent link: https://www.econbiz.de/10011675989
Persistent link: https://www.econbiz.de/10012220541
Persistent link: https://www.econbiz.de/10010535675
at 1. The motivations of young adults for visiting museums, 2. The reasons inhibiting them from visiting museums, and 3 … as boring, didactic and unapproachable. However, the motivations of visit found in this study shows that practicality can …
Persistent link: https://www.econbiz.de/10010570425
Persistent link: https://www.econbiz.de/10011709278
Persistent link: https://www.econbiz.de/10009662430