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The paper examines the video game industry in the perspective of being the paradigm of innovation in digital media and content. In particular, it analyses the response to two main factors that have impacted this industry over the last decade. First, it tracks the evolution of its global market...
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This article investigates tactile interaction on smartphones with adults aged 65 or older who were considered to have a … interfaces for smartphones and mobile applications targeted at older adults, as well as providing practical information for …
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An innovative model describing the convergence of technology use at the micro level is introduced. ICT (information and … communication technology) ownership, measured as the number of smartphones within a household, depends upon socioeconomic character …- istics, such as income, education, technologies and occupation. ICT ownership and the socioeconomic characteristics are …
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An innovative model describing the convergence of technology use at the micro level is introduced. ICT (information and … communication technology) ownership, measured as the number of smartphones within a household, depends upon socioeconomic character …- istics, such as income, education, technologies and occupation. ICT ownership and the socioeconomic characteristics are …
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