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This article describes how different literatures have suggested the positive role of educational games in students' learning, but it can be hard to find an existing game for student learning. Some lecturers may try to develop a game for their courses, but there were not many effective models for...
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In this study, a practicum-based approach to bridge the gap between industry expectations and Information Systems graduates skills is presented and discussed. Students participate in the practicum project during their last study year, and take part in various professional activities in the...
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Purpose. This study reports on a master-level university course that teaches sustainability by conveying factual and methodological knowledge in terms of business model development. Design/methodology/approach. We designed the course based on several years of experience and knowledge obtained...
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The human behaviour analysis has been a subject of study in various fields of science (e.g. sociology, psychology, computer science). Specifically, the automated understanding of the behaviour of both individuals and groups remains a very challenging problem from the sensor systems to artificial...
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