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We define a new class of games, congestion games with load-dependent failures (CGLFs). In a CGLF each player can choose a subset of a set of available resources in order to try and perform his task. We assume that the resources are identical but that players' benefits from successful completion...
Persistent link: https://www.econbiz.de/10005066694
A mediator is a reliable entity which plays on behalf of the players who give her the right to play. The mediator acts in a pre-specified way based on messages received from the players. However, a mediator cannot enforce behavior; that is, players can play in the game directly without the...
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We consider a single indivisible object auctioned in an ascending bid English auction. Two variations of this auction are compared with respect to the seller's revenue. In the first mechanism the participants observe the identity of a bidder that drops from the auction while in the second...
Persistent link: https://www.econbiz.de/10005458927
The Internet exhibits forms of interactions which are not captured by existing models in economics, artificial intelligence and game theory. New models are needed to deal with these multi-agent interactions. In this paper we present a new model--distributed games. In such a model each players...
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