Showing 471 - 480 of 609
We use the theory of learning in games to show that no-trade results do not require that gains from trade are common knowledge nor that play is a Nash Equilibrium.
Persistent link: https://www.econbiz.de/10005812084
We define and analyze a "strategic topology'' on types in the Harsanyi-Mertens-Zamir universal type space, where two types are close if their strategic behavior is similar in all strategic situations. For a fixed game and action define the distance between a pair of types as the difference...
Persistent link: https://www.econbiz.de/10005812752
We examine the role of off-path "superstitions" in macro-economics, and show how a false belief about off-path play is the key element underlying both the Lucas Critique and the game-theoretic concept of self-confirming equilibrium. However, the impact of false beliefs in these two cases is...
Persistent link: https://www.econbiz.de/10008521007
Persistent link: https://www.econbiz.de/10008492733
Consider a model of location choice by two sorts of agents, called "buyers" and "sellers": In the first period agents simultaneously choose between two identical possible locations; following this, the agents at each location play some sort of game with the other agents there. Buyers prefer...
Persistent link: https://www.econbiz.de/10008495014
Costly punishment can facilitate cooperation in public-goods games, as human subjects will incur costs to punish non-cooperators even in settings where it is unlikely that they will face the same opponents again. Understanding when and why it occurs is important both for the design of economic...
Persistent link: https://www.econbiz.de/10008522549
In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of...
Persistent link: https://www.econbiz.de/10004973232
This advanced text introduces the principles of noncooperative game theory - including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information - in a direct and uncomplicated style that will acquaint students with the broad spectrum of the...
Persistent link: https://www.econbiz.de/10004973298
In this paper we consider a number of different ways that a sequence of discrete-time repeated games can approach a continuous-time limit. Our purpose is to clarify the effects of three different factors: 1) The distribution of signals in a fixed discrete-time game, 2) How the distribution (and...
Persistent link: https://www.econbiz.de/10004977938
Persistent link: https://www.econbiz.de/10006776830