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We study repeated games with frequent actions and frequent imperfect public signals, where the signals are aggregates of many discrete events, such as sales or tasks. The high-frequency limit of the equilibrium set depends both on the probability law governing the discrete events and on how many...
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We analyze a class of imitation dynamics with mutations for games with any finite number of actions, and give conditions for the selection of a unique equilibrium as the mutation rate becomes small and the population becomes large. Our results cover the multiple-action extensions of the...
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This paper studies reputation effects in games with a single long-run player whose choice of stage-game strategy is imperfectly observed by his opponents. The authors obtain lower and upper bounds on the long-run player's payoff in any Nash equilibrium of the game. If the long-run player's...
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Imagine that one player, the "incumbent," competes with several "entrants." Each entrant competes only with the incumbent, but obs erves play in all contests. Previous work shows that as more and more entrants are added, the incumbent's reputation may dominate play of the game, if the entrants...
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We study monopoly pricing of overlapping generations of a durable good. We consider two sorts of goods: those with an active secondhand market and anonymous consumers, such as textbooks, and those with no secondhand market and consumers who can prove that they purchased the old good to qualify...
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