Showing 81 - 87 of 87
Purpose: This study argues that to drive users' continuance use behaviors, it is necessary to satisfy their desire for a meaningful experience when using information systems (IS). Therefore, this research explores the influencing mechanism by which gamified IS (immersive-related interaction,...
Persistent link: https://www.econbiz.de/10012641687
While short videos bring a lot of information and happiness to users, they also occupy users’ time and short videos gradually change people’s living habits. This paper studies the negative effects and negative emotions of users caused by using short video platforms, as well as the users’...
Persistent link: https://www.econbiz.de/10014259490
Purpose This study explores whether and how Internet usage improves the subjective health of middle-aged and older adults by analyzing the mediating role of social engagement and heterogeneity of different living arrangements. Design/methodology/approach Based on data from the China Health and...
Persistent link: https://www.econbiz.de/10014825697
Purpose Based on appraisal theory and social response theory, this study aims to explore the mechanism of AI failure types on consumer recovery expectation from the perspective of service failure assessment and validate the moderate role of anthropomorphism level. Design/methodology/approach...
Persistent link: https://www.econbiz.de/10014826266
Persistent link: https://www.econbiz.de/10000534116
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