Showing 4,071 - 4,080 of 4,113
Purpose The purpose of this approach is to structure and facilitate the development of competency-oriented virtual training scenarios. This approach should help to develop reproducible results. Design/methodology/approach This publication presents a procedure for the structured,...
Persistent link: https://www.econbiz.de/10014782696
Purpose – Recognizing that crowding in a restaurant waiting area forms a first impression of service and sets service expectations, the purpose of this study is to investigate the impact of crowding in the effective control of the waiting environment. The study seeks to examine the impact of...
Persistent link: https://www.econbiz.de/10014763109
This qualitative study is the first to confirm the validity of immersion as a relevant concept to capture the essence of online commercial experiences. Our study also highlights the specificities of immersive experiences engendered by virtual reality applications available on commercial web...
Persistent link: https://www.econbiz.de/10010960587
"<P><EM>Artificial Culture</EM> is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and inextricable...</em></p>
Persistent link: https://www.econbiz.de/10009498855
Shifting work patterns and increasing organisational cooperations have led to electronically integrated “unbounded” organisations and virtual teams. This study is pivotal in exploring the project manager’s leadership style and control in managing changing project boundaries and permeable...
Persistent link: https://www.econbiz.de/10014882225
Outdoor‐based experiential training has become a popular technique for training managers by directly involving them in the training process. Outdoor‐based programmes offer training in a fresh and motivating setting, tend to eliminate many of the role conflicts from the day‐to‐day work...
Persistent link: https://www.econbiz.de/10014883130
Mixed reality (MR) applications should now be developed for product merchandising. In the light of recent advances in apparel 3‐D design and merchandising technology we argue that MR could now be applied to the sales of relatively low‐end, high volume items, such as clothing and especially...
Persistent link: https://www.econbiz.de/10014867818
Purpose This study aims to investigate potential tourists’ behaviour regarding visiting and recommending a destination based on an image derived from a virtual reality (VR) model, including motivations for travel and place attachment. Design/methodology/approach The study had two phases and...
Persistent link: https://www.econbiz.de/10014899291
Purpose This paper aims to propose a value co-creation framework through examining the opportunities of implementing augmented reality, virtual reality and 3D printing into the visitor experience at cultural heritage places. Design/methodology/approach This study proposes the conceptual model of...
Persistent link: https://www.econbiz.de/10014899401
Purpose – The purpose of this paper is to examine the identity and payment method verification procedures implemented by a number of popular massively multiplayer online games (MMOGs) and online financial service providers (OFSPs) to determine if the systems they currently have in place are...
Persistent link: https://www.econbiz.de/10014886307