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We analyze the law of one price (LoP) based on BigMac and Fortnite prices. We find a positive but less than a perfect correlation between the over-/undervaluations of the two indices. While LoP holds for the Fortnite data, it does not hold for the BigMac data.
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We analyze the law of one price (LoP) based on BigMac and Fortnite prices. We find a positive but less than perfect correlation between the over-/undervaluations of the two indices. While we cannot reject the LoP for the Fortnite data, we find that it does not hold for the BigMac data.
Persistent link: https://www.econbiz.de/10012392250
We analyze the law of one price (LoP) based on BigMac and Fortnite prices. We find a positive but less than a perfect correlation between the over-/undervaluations of the two indices. While LoP holds for the Fortnite data, it does not hold for the BigMac data.
Persistent link: https://www.econbiz.de/10012154061
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Persistent link: https://www.econbiz.de/10013346682
Fortnite is the most successful video game in terms of revenues generated. Since it belongs to the 'free-to-play games', the company has to optimize the in-game-shop to generate revenues. Product dif- ferentiation is one possibility to optimize the profitability of the game. In this paper, we...
Persistent link: https://www.econbiz.de/10012224939
We analyse Esport data of professional CS:GO teams to shed light on the question of whether diverse teams survive longer. We also control for the prize money as a time dependent covariate. Another focus is on the liability of newness hypothesis.
Persistent link: https://www.econbiz.de/10012632178
We analyse the business model pattern behind the success of the Fortnite game. A theoretical model is used to examine the conditions where a Freemium strategy is appropriate. We also shed light on the structure of the in-game-shop and we analyse several features from a marketing perspective.
Persistent link: https://www.econbiz.de/10012160894
We analyse the business model pattern behind the success of the Fortnite game. A theoretical model is used to examine the conditions where a Freemium strategy is appropriate. We also shed light on the structure of the in-game-shop and we analyse several features from a marketing perspective
Persistent link: https://www.econbiz.de/10012844010