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We study strategies with one–period recall in the context of a general class of multilateral bargaining games. A strategy has one–period recall if actions in a particular period are only conditioned on information in the previous and the current period. We show that if players are...
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We show that the folk theorem with individually rational payoffs defined by pure strategies generically holds for a general N-player repeated game with private monitoring when the number of each player's signals is sufficiently large. No cheap talk communication device or public randomization...
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We study infinitely repeated anonymous random matching games played by communities of players, who only observe the outcomes of their own matches. It is well known that cooperation can be sustained in equilibrium for the prisoner's dilemma (PD) through grim trigger strategies. Little is known...
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