Showing 251 - 260 of 17,820
When subjects interact in continuous time, their ability to cooperate may dramatically increase. In an experiment, we study the impact of different time horizons on cooperation in (quasi) continuous time prisoner's dilemmas. We find that cooperation levels are similar or higher when the horizon...
Persistent link: https://www.econbiz.de/10013118363
While infinitely repeated games with payoff discounting are theoretically isomorphic to randomly terminated repeated games without payoff discounting, in practice, they correspond to very different environments. The standard method for implementing infinitely repeated games in the laboratory...
Persistent link: https://www.econbiz.de/10013086077
When subjects interact in continuous time, their ability to cooperate may dramatically increase. In an experiment, we study the impact of different time horizons on cooperation in (quasi) continuous time prisoner's dilemmas. We find that cooperation levels are similar or higher when the horizon...
Persistent link: https://www.econbiz.de/10013091990
Human players in our laboratory experiment received flow payoffs over 120 seconds each period from a standard Hawk-Dove bimatrix game played in continuous time. Play converged closely to the symmetric mixed Nash equilibrium under a one-population matching protocol. When the same players were...
Persistent link: https://www.econbiz.de/10013139870
In this paper we investigate how cognitive ability and character skills influence behavior, success and the evolution of play towards Nash equilibrium in repeated strategic interactions. We study behavior in a p-beauty contest experiment and find striking differences according to cognitive...
Persistent link: https://www.econbiz.de/10013052550
Ad-hoc contracting allows to quickly react to changes which could be neglected or noticed too late in case of constant contracting. But always deciding anew, e.g., how much and what to order in commercial and what to buy in private life, is too cumbersome. To capture the cognitive burden of...
Persistent link: https://www.econbiz.de/10013321977
Identifying mechanisms able to sustain costly cooperation among self-interested agents is a central problem across social and biological sciences. One possible solution is peer punishment: when agents have an opportunity to sanction defectors, classical behavioral experiments suggest that...
Persistent link: https://www.econbiz.de/10013322066
The observability of partners’ past play is known to theoretically improve cooperation in an infinitely repeated prisoner’s dilemma game under random matching. This paper presents evidence from an incentivized experiment that reputational information per se may not improve cooperation. A...
Persistent link: https://www.econbiz.de/10013322761
We investigate in a laboratory setting whether revealing information on intelligence affects behavior in games with repeated interactions. In our experimental design we communicate information on the cognitive ability of both players. We use three stage games: Prisoners’ Dilemma (PD) and two...
Persistent link: https://www.econbiz.de/10013322849
We demonstrate in a laboratory experiment in which subjects play a two-player Cournot-Tullock game over hundreds of periods of varying length that full accounts of subjects' learning requires the consideration of, both, 'period time' and 'physical time.'
Persistent link: https://www.econbiz.de/10013326949