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This paper analyzes processing problems and related cooperative games. In a processing problem there is a finite set of jobs, each requiring a specific amount of effort to be completed, whose costs depend linearly on their completion times. The main feature of the model is a capacity...
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The T -measure is introduces as a method to rank the nodes in a digraph competition.It coincides with the T -value of an associated transferable utility game, the so-called digraph game.The T -measure is characterized in two ways.One of them is based on a characterization of the T -value in...
Persistent link: https://www.econbiz.de/10011092926
In this paper we characterize the class of games for which the core coincides with the core cover (compromise stable games).Moreover we will develop an easy explicit formula for the nucleolus for this class of games, using an approach based on bankruptcy problems.Also the class of convex...
Persistent link: https://www.econbiz.de/10011090315
Informationally Robust Equilibria (IRE) are introduced in Robson (1994) as a refinement of Nash equilibria for e.g. bimatrix games, i.e. mixed extensions of two person finite games.Similar to the concept of perfect equilibria, basically the idea is that an IRE is a limit of some sequence of...
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We apply the procedure to both existing and new classes of cooperative situations: sequencing situations without initial ordering, maintenance problems, minimum cost spanning tree situations, travelling salesman problems, shared taxi problems and travelling repairman problems.
Persistent link: https://www.econbiz.de/10011090736
This paper analyzes processing problems and related cooperative games.In a processing problem there is a finite set of jobs, each requiring a specific amount of effort to be completed, whose costs depend linearly on their completion times.There are no restrictions whatsoever on the processing...
Persistent link: https://www.econbiz.de/10011091197