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The successes of the games industry requires an analysis of the way in which the state is influencing, or attempting to influence, the development of the sector. Drawing from a research project on games, transmedia and the law, including a roundtable with developers and others from the industry,...
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Game industry and cultural policy -- Hong Kong game industry -- Game industry and markets in China -- Cultural policies … in China -- East Asian cultural policies and market -- Conclusion: Hong Kong's creative industries and East Asian rivalry …
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The Croatian video game industry demonstrated substantial growth amid the challenges posed by the COVID-19 pandemic. A descrip- tive statistics approach was utilized, encompassing all enterprises in the Croatian video game industry. Statistical tests for proportions sig- nificance were then...
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