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The main objects below are transferable-utility games in which each agent faces an optimization problem, briefly called production planning, constrained by his resource endowment. Coalitions can pool members's resources. Such production games are here extended to accomodate uncertainty about...
Persistent link: https://www.econbiz.de/10005647119
We model repeated play of noncooperative stage games in terms of approximate gradient steps. That simple format require little information and no optimization. Moreover, it allows players to evaluate marginal cost or profit inexactly and to move with different velocities. Uncertainty can also be...
Persistent link: https://www.econbiz.de/10005647132
Owners of stochastic assets can pool their endowments to smoothen and insure individual payoffs across outcomes and time. We explore, in such a setting, how contingent shadow prices on aggregate resources can be used for three purposes: first, to design mutual contracts for risk averse agents;...
Persistent link: https://www.econbiz.de/10005647149
We explore sequential voting in symmetric two-option environments. We show that the (informative) symmetric equilibria of the simultaneous voting game are also equilibria in any sequential voting structure. In unanimity games, (essentially) the whole set of equilibria is the same in all...
Persistent link: https://www.econbiz.de/10005647214
We extend Kohlberg and Mertens' (1986) structure theorem concerning the Nash equilibrium correspondence to show that its graph is not only homomorphic to the underlying space of games but that it is also unknotted. This is then shown to have some basic consequences for dynamics whose rest points...
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The paper studies Bayesian Games which are extended by adding pre-play communication. Let T be a Bayesian game with three or more players. The main result is that if players can send private messages to each other and make public announcements then every communication equilibrium outcome, q,...
Persistent link: https://www.econbiz.de/10005647277