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This paper shows that the opportunity costs resulting from economic interdependence decrease the equilibrium probability of war in an incomplete information game. This result is strongly consistent with existing empirical analyses of the inverse trade-conflict relationship, but is the opposite...
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This paper examines the conception of individuals as being of certain types in Harsanyi'stransformation of games of incomplete information into games of complete information. Itargues that while the conception of the individual in games of complete information offerspotential advances over the...
Persistent link: https://www.econbiz.de/10011334340
A successful speculative attack against one currency is a wake-up call for speculators elsewhere. Currency speculators have an incentive to acquire costly information about exposures across countries to infer whether their monetary authority's ability to defend its currency is weakened....
Persistent link: https://www.econbiz.de/10010202930
We experimentally test whether the possibility of building a reputation impacts behavior in the manner suggested by theory. Our unified reputation framework theoretically allows for either the good or the bad reputation prediction to emerge. Our design additionally varies whether reputation...
Persistent link: https://www.econbiz.de/10012733116
Empirical and experimental findings suggest that players may underestimate others' private information in incomplete-information games. We modify standard epistemic assumptions of static incomplete-information games to allow partial signal-awareness. That is, players can be unaware of some of...
Persistent link: https://www.econbiz.de/10013037266
We introduce a novel method to elicit strategies in indefinitely repeated games and apply it to games of strategic substitutes and complements. We find that out of 256 possible unit recall machines (and 1024 full strategies) participants could use, only five machines are used more than 5 percent...
Persistent link: https://www.econbiz.de/10012965901
Incomplete information, local interaction and random matching games all share a common structure. A type or player interacts with various subsets of the set of all types/players. A type/player's total payoff is additive in the payoffs from these various interactions. This paper describes a...
Persistent link: https://www.econbiz.de/10014123107