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We study mechanism design in dynamic quasilinear environments where private information arrives over time and decisions are made over multiple periods. We make three contributions. First, we provide a necessary condition for incentive compatibility that takes the form of an envelope formula for...
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We study repeated Bayesian n-player games in which the players' privately known types evolve according an irreducible Markov chain. Our main result shows that, with communication, any Pareto-efficient payoff vector above a stationary minmax value can be approximated arbitrarily closely in a...
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two mechanisms that implement the same allocation rule must yield the same expected payoffs to the agents and hence the same expected revenue regardless of the transfer scheme and of the information disclosed by the mechanism to the agents. We then use the result as a tool for designing profit...
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We argue that a patent system makes collusion among innovators more difficult. Our simple argument is based on two properties of the patent system. First, a patent not only protects against infringement but also against retaliation by former collusion members. Second, a deviator has an equal...
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