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Machine generated contents note: pt. I Making Videogames -- A History of Videogames and Play -- The Videogames Industry -- The Work of Videogames -- Organizing in the Videogames Industry -- pt. II Playing Videogames -- Analyzing Culture -- First-Person Shooters -- Role-Playing, Simulations, and...
Persistent link: https://www.econbiz.de/10012116881
So far, platform work has been an important laboratory for capital. Management techniques, like the use of algorithms, are being tested with a view to exporting across the global economy and it is argued that automation is undermining workers’ agency. Although the contractual trick of...
Persistent link: https://www.econbiz.de/10013499033
"Employment: A Key Idea for Business and Society introduces a topic that many of us take for granted yet is central to how we understand business and management. Most people work for the majority of their lives and in recent years, employment has become a topic of popular debate, particularly...
Persistent link: https://www.econbiz.de/10014466583
So far, platform work has been an important laboratory for capital. Management techniques, like the use of algorithms, are being tested with a view to exporting across the global economy and it is argued that automation is undermining workers' agency. Although the contractual trick of...
Persistent link: https://www.econbiz.de/10014321724
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Persistent link: https://www.econbiz.de/10011926022
This paper discusses precarious workers in London. The aim is to consider the particular challenges and possibilities for resistance in the context of London. It addresses the theoretical questions of precarity and its significance in post-Fordist capitalism. The innovations of the <italic>Operaismo</italic>-in...
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