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Since Tibor Rado in 1962 defined the busy beaver game, several approaches have used computer technology to search for 'best' candidates to solve it. In this paper we follow an 'evolutionary approach' to solving it using agent-based techniques. This approach includes techniques to reduce the...
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Since Tibor Rado in 1962 defined the busy beaver game, several approaches have used computer technology to search for 'best' candidates to solve it. In this paper we follow an 'evolutionary approach' to solving it using agent-based techniques. This approach includes techniques to reduce the...
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