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The question of how actors perceive business opportunities has puzzled both researchers and practitioners for decades. In the era of artificial intelligence, machine learning, and the Internet of things, many actors of the technology-intensive industries question how to use new technology to...
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This paper conceptualizes "Gacha", a lottery mechanism to win virtual items, which was developed in Japan, as game of chance elements in mobile games which is used for monetization in freemium business models. Based on the concept of Gacha, referring to previous studies, this paper also analyzes...
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The proliferation of mobile phones in developing countries has generated a wave of interest in collecting high-frequency socioeconomic surveys using this technology. This paper considers lessons from one such survey effort in a difficult environment -- the South Sudan Experimental Phone Survey,...
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