Showing 51 - 60 of 71,989
We study a class of discounted, infinite horizon stochastic games with public and private signals and strategic complementarities. Using monotone operators defined on the function space of values and strategies (equipped with a product order), we prove existence of a Stationary Markov Nash...
Persistent link: https://www.econbiz.de/10013108418
We study a strategic market game with finitely many traders, infinite horizon and real assets. To this standard framework (see, e.g. Giraud and Weyers, 2004) we add two key ingredients: First, default is allowed at equilibrium by means of some collateral requirement for financial assets; second,...
Persistent link: https://www.econbiz.de/10013108835
We analyze games of incomplete information and offer equilibrium predictions which are valid for, and in this sense robust to, all possible private information structures that the agents may have. The set of outcomes that can arise in equilibrium for some information structure is equal to the...
Persistent link: https://www.econbiz.de/10013084975
We consider a variant of the Tullock lottery contest. Each player's constant marginal cost of effort is drawn from a potentially different continuous distribution. In order to study the impact of incomplete information we compare three informational settings to each other: players are either...
Persistent link: https://www.econbiz.de/10013070148
This paper provides an explicit characterization of correlations implicitly captured by partition models for incomplete information games. The main result of this paper shows that every partition model for incomplete information can be decomposed as the conjunctions of a unique non-redundant...
Persistent link: https://www.econbiz.de/10013113059
A set of players have preferences over a set of outcomes. We consider the problem of an "information designer" who can choose an information structure for the players to serve his ends, but has no ability to change the mechanism (or force the players to make particular action choices). We...
Persistent link: https://www.econbiz.de/10013001526
A set of players have preferences over a set of outcomes. We consider the problem of an "information designer" who can choose an information structure for the players to serve his ends, but has no ability to change the mechanism (or force the players to make particular action choices). We...
Persistent link: https://www.econbiz.de/10013001549
Asymmetric information can help achieve an efficient equilibrium in repeated coordination games. If there is a small probability that one player can play only one of a continuum of moves, that player can pretend to be of the constrained type and other players will coordinate with him. This hurts...
Persistent link: https://www.econbiz.de/10012964745
This paper studies the identification of players' preferences and beliefs in empirical applications of discrete choice games using experimental data. The experiment comprises a set of games with similar features (e.g., two-player coordination games) where each game has different values for the...
Persistent link: https://www.econbiz.de/10012957526
Fixing a game with uncertain payoffs, information design identifies the information structure and equilibrium that maximizes the payoff of an information designer. We show how this perspective unifies existing work, including that on communication in games (Myerson (1991)), Bayesian persuasion...
Persistent link: https://www.econbiz.de/10012960064