Showing 71 - 80 of 71,688
Given a game with uncertain payoffs, information design analyzes the extent to which the provision of information alone can influence the behavior of the players. Information design has a literal interpretation, under which there is a real information designer who can commit to the choice of the...
Persistent link: https://www.econbiz.de/10012924207
I study identification of games of incomplete information, both static and dynamic, when there are multiple equilibria in the data. In the case of static games, I show that if multiplicity disappears at a small subset of the support of the observables, payoffs are identified. All the equilibria...
Persistent link: https://www.econbiz.de/10012933771
We analyze information design games between two designers with opposite preferences and a single agent. Before the agent makes a decision, designers repeatedly disclose public information about persistent state parameters. Disclosure continues until no designer wishes to reveal further...
Persistent link: https://www.econbiz.de/10013273785
We investigate cheap talk when an imperfectly-informed expert observes multiple binary signals about a continuous state of the world. The expert may report either information on each signal separately (direct transmission) or a summary statistics of her signals (indirect transmission) to a...
Persistent link: https://www.econbiz.de/10012849596
This paper studies the inference of interaction effects, i.e., the impacts of players' actions on each other's payoffs, in discrete simultaneous games with incomplete information. We propose an easily implementable test for the signs of state-dependent interaction effects that does not require...
Persistent link: https://www.econbiz.de/10013145089
In the theory of psychological games it is assumed that players preferences on material consequences depend on endogenous beliefs. Most of the applications of this theoretical framework assume that the psychological utility functions representing such preferences are common knowledge. But this...
Persistent link: https://www.econbiz.de/10013079361
Games with imperfect information often feature multiple equilibria, which depend on beliefs off the equilibrium path. Standard selection criteria such as passive beliefs, symmetric beliefs or wary beliefs equilibria rest on ad hoc restrictions on beliefs. We propose a new selection criterion...
Persistent link: https://www.econbiz.de/10013061709
This paper extends the conventional literature on strategic trade policy in reciprocal dumping model to the context that involves market demand uncertainty and incomplete information. In order to highlight the role of uncertainty and incomplete information, a simple scenario with linear...
Persistent link: https://www.econbiz.de/10012829265
In recent years there has been a growing interest in macro models with heterogeneity in information and complementarity in actions. These models deliver promising positive properties, such as heightened inertia and volatility. But they also raise important normative questions, such as whether...
Persistent link: https://www.econbiz.de/10012717327
This paper considers the robustness of equilibria to a small amount of incomplete information,where players are allowed to have heterogenous priors. An equilibrium of a complete information game is robust to incomplete information under non-common priors if for every incomplete information game...
Persistent link: https://www.econbiz.de/10012721291