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This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual …
Persistent link: https://www.econbiz.de/10014162117
We study beliefs and choices in a repeated normal-form game. In addition to a baseline treatment with common knowledge of the game structure, feedback about choices in the previous period and random matching, we run treatments (i) with fixed matching, (ii) without information about the...
Persistent link: https://www.econbiz.de/10013126702
This paper aspires to fill a conspicuous gap in the literature regarding learning in games — the absence of empirical verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in opponents’ behavior and to comply with the...
Persistent link: https://www.econbiz.de/10014052195
another that is deeper, producing generalizable insights that transfer across domains. The game theory literature has only …
Persistent link: https://www.econbiz.de/10014055234
"information cascade" in which later predictions match the early announcements. This paper reports an experiment in which private …
Persistent link: https://www.econbiz.de/10014059223
We present experiments on repeated non-cooperative network formation games, based on Bala and Goyal (2000). We treat the one-way and the two-ways flow models, each for high and low link costs. The models show both multiple equilibria and coordination problems. We conduct experiments under...
Persistent link: https://www.econbiz.de/10014062154
A chorus of proclamations have arisen in recent years about the potential of games and simulations to facilitate learning. Yet few discussions focus on the fundamental issue surrounding the implementation of games and simulations: to what learning objectives and pedagogical strategies are they...
Persistent link: https://www.econbiz.de/10014062227
Consider a two-player discounted infinitely repeated game. A player's belief is a probability distribution over the opponent's repeated game strategies. This paper shows that, for a large class of repeated games, there are no beliefs that satisfy three conditions, learnability, consistency, and...
Persistent link: https://www.econbiz.de/10014075062
We aim to understand the role and evolution of beliefs in the indefinitely repeated prisoner’s dilemma (IRPD). To do so, we elicit beliefs about the supergame strategies chosen by others. We find that heterogeneity in beliefs and changes in beliefs with experience are central to understanding...
Persistent link: https://www.econbiz.de/10014078209
the learning process that underlies the theory of specific deterrence and, more specifically, whether potential repeat … experiment, participants could cheat for an increased monetary payoff at the risk of paying a fine, in the face of an uncertain …
Persistent link: https://www.econbiz.de/10014079754