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This paper reports an experimental investigation of a trust game using either cash or class credit as incentives to participants. We recruit from two auditorium classes. In one class, each token has cash value; in the other, each token is worth extra-credit points added to the students' overall...
Persistent link: https://www.econbiz.de/10012973390
Previous research has suggested that communication and especially promises increase cooperation in laboratory … that communication increases the overall level of cooperation in our experiments with double-blind payoff procedures …. However, we also find no evidence that communication impacts cooperation in our experiments with single-blind payoff …
Persistent link: https://www.econbiz.de/10013059253
This paper uses laboratory mechanism design in an investment environment to examine the impact of empowering investors with the right to veto the investee's profit distribution decision on the level of trust and trustworthiness. One of the key findings is that the empowerment of investors...
Persistent link: https://www.econbiz.de/10013146974
Markets for credence goods are classified by experts alone being able to identify consumers' problems and determine appropriate services for solution. Examining a market where experts have to invest in costly diagnosis to correctly identify problems and consumers being able to visit multiple...
Persistent link: https://www.econbiz.de/10011625427
We report results from three well-known experimental paradigms, where we use time, rather than money, as the salient component of subjects’ incentives. The three experiments, commonly employed to study social preferences, are the dictator game, the ultimatum game and the trust game. All...
Persistent link: https://www.econbiz.de/10014166253
We invited “residents” of a virtual world who vary in real-world age and occupation to play a trust game with stakes comparable to “in world” wages. In different treatments, the lab wall was adorned with an emotively suggestive photograph, a suggestive text was added to the instructions,...
Persistent link: https://www.econbiz.de/10014188396
Many previous experiments document that behavior in multi-person settings responds to the name of the game and the labeling of strategies. Usually these studies cannot tell whether frames affect preferences or beliefs. In this Dictator game study, we investigate whether social framing effects...
Persistent link: https://www.econbiz.de/10010286337
Persistent link: https://www.econbiz.de/10010411662
We propose a method to identify the ranking of focal points (Schelling, 1960) on the individual level. By contrast to conventional coordination, where subjects bet on only one alternative, subjects coordinate by the distribution of points. This allows them to invest in multiple alternatives and...
Persistent link: https://www.econbiz.de/10011987024
Persistent link: https://www.econbiz.de/10003339196