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This paper proposes a novel explanation for the context dependency of individual choices in two-player games. Context dependency refers to the well-established phenomenon that a player, when choosing from a given opportunity set created by the other player's strategy, chooses differently in...
Persistent link: https://www.econbiz.de/10010350219
We experimentally investigate how reputational concerns affect behavior in repeated Tullock contests by comparing expenditures of participants interacting in fixed groups with the expenditures of participants interacting with randomly changing opponents. When participants receive full...
Persistent link: https://www.econbiz.de/10011456852
. Strong reciprocity means that people willingly repay gifts and punish the violation of cooperation and fairness norms even in …
Persistent link: https://www.econbiz.de/10011514175
This paper presents the experimental results of a “Transcontinental Ultimatum Game” implemented between India and France. The bargaining took the form of standard ultimatum games, but in one treatment Indian subjects made offers to French subjects and, in another treatment, French subjects...
Persistent link: https://www.econbiz.de/10013134131
Reinhard Selten and Thorsten Chmura (2008) recently reported laboratory results for completely mixed 2 x 2 games used to compare Nash equilibrium with four other stationary concepts: quantal response equilibrium, action-sampling equilibrium, payoff-sampling equilibrium, and impulse balance...
Persistent link: https://www.econbiz.de/10013137346
We find there exists a dynamical pattern, called as social spiral, in human subjects 2x2 experiment data(Goeree, Holt et al. 2003; Selten and Chmura 2008). In a flow/velocity vector field method, we explore the data in the discrete lattices of the macro-level social strategy space in the games, and...
Persistent link: https://www.econbiz.de/10013137633
Many previous experiments document that behavior in multi-person settings responds to the name of the game and the labeling of strategies. Usually these studies cannot tell whether frames affect preferences or beliefs. In this Dictator game study, we investigate whether social framing effects...
Persistent link: https://www.econbiz.de/10013114091
Both the law and culture make a central distinction between acts of commission that overturn the status quo and acts of omission that uphold it. In everyday life acts of commission often elicit stronger reciprocal responses than do acts of omission. In this paper we compare reciprocal responses...
Persistent link: https://www.econbiz.de/10013113063
In this paper we propose a version of a game-theoretic problem known as the Newcomb's Paradox. The version offers possibilities for an experimental investigation. Such experiments would make use of future generation of 'lie detectors' based directly on human brain activity, like fMRI and EEG. We...
Persistent link: https://www.econbiz.de/10012731534
Previous experiments have found mixed results on whether honesty is intuitive or requires deliberation. Here we add to this literature by building on prior work of Capraro (2017). We report a large study (N=1,389) manipulating time pressure vs time delay in a deception game. We find that, in...
Persistent link: https://www.econbiz.de/10012899234