Showing 1 - 6 of 6
This paper investigates an economic problem of a firm that provides online game service. Besides pricing and fine-tuning of its game design, the firm should consider a virtual economic environment of its service, for the policy on this respect can influence its profitability. Among virtual...
Persistent link: https://www.econbiz.de/10014210839
Korean Abstract: 북핵문제의 핵심은 자신의 전략이 상대방의 전략에 영향을 미치고 그 영향이 다시 나의 전략에 영향을 미치는 반복적 상호작용의 관계에 있다는 점과 북한의 핵개발을 저지하기 위한 남한의 강경한 정책에...
Persistent link: https://www.econbiz.de/10012948304
This paper is to provide a theoretical investigation on real-money trading (RMT) observed frequently in online games. To complement former studies focused much on irregularity of transaction itself, economic incentives behind RMT are modeled and identified by reconsidering related economic...
Persistent link: https://www.econbiz.de/10012725661
The purpose of this article is to take empirical tests for presumed causes of Lineage 2's declining trend in Korea. Using time usage data of Lineage 2(L2), Kart Riders(Kart) and World of Worldcraft(WoW) collected from PC-bangs in Korea, we take statistical tests on the rivalry hypothesis among...
Persistent link: https://www.econbiz.de/10014061623
In repeated games, reciprocity helps to sustain group cooperation. Using the Markovian strategy as a touchstone, we explore the evolution of cooperation in the infinitely repeated and noisy n-person Prisoner's Dilemma. With some modified game settings, we show that a class of cooperative...
Persistent link: https://www.econbiz.de/10013057000
This paper is a theoretical exploration on the connection between real-money trading (RMT) and the demand of massively multi-players online game (MMOG). For network externality inherent in MMOG, demand function of the game has not normal downward-sloping shape. That gives the RMT more critical...
Persistent link: https://www.econbiz.de/10014054719