Showing 401 - 410 of 428
We show that any decision maker who "narrowly brackets" (evaluates decisions separately) and does not have constant-absolute-risk-averse preferences will make a first-order stochastically dominated combined choice in some simple pair of independent binary decisions. We also characterize the...
Persistent link: https://www.econbiz.de/10008574575
Persistent link: https://www.econbiz.de/10008752959
In social-learning environments, we investigate implications of the assumption that people naïvely believe that each previous person's action reflects solely that person's private information. Naïve herders inadvertently over-weight early movers' private signals by neglecting that interim...
Persistent link: https://www.econbiz.de/10008683643
It is traditional in experimental games to allow participants to choose only actions or possibly communicate intended play. In sequential two-person games, we require first movers to express a preference between responder choices. We find that responder behavior differs substantially according...
Persistent link: https://www.econbiz.de/10011131481
We investigate the role that self-control problems — modeled as time-inconsistent, present-biased preferences —and a person’s awareness of those problems might play in leading people to develop and maintain harmful addictions. Present-biased preferences create a tendency to...
Persistent link: https://www.econbiz.de/10011131483
We develop a model that fleshes out, extends, and modifies existing models of reference dependent preferences and loss aversion while accomodating most of the evidence motivating these models. Our approach makes reference-dependent theory more broadly applicable by avoiding some of the ways that...
Persistent link: https://www.econbiz.de/10011131484
There is evidence that people do not fully take into account how other people’s actions are contingent on these others’ information. This paper defines and applies a new equilibrium concept in games with private information, "cursed equilibrium", which assumes that each player correctly...
Persistent link: https://www.econbiz.de/10011131491
Participants in experimental games typically can only choose actions, without making comments about other participants’ future actions. In sequential two-person games, we allow first movers to express a preference between responder choices. We find that responder behavior differs...
Persistent link: https://www.econbiz.de/10011131678
This article explores some conceptual issues in the study of well-being using the traditional economic approach of inferring preferences solely from choice behavior. We argue that choice behavior alone can never reveal which situations make people better off, even with unlimited data and under...
Persistent link: https://www.econbiz.de/10005388937
Departures from self-interest in economic experiments have recently inspired models of "social preferences". We design a range of simple experimental games that test these theories more directly than existing experiments. Our experiments show that subjects are more concerned with increasing...
Persistent link: https://www.econbiz.de/10005556538