Showing 11 - 20 of 127
Persistent link: https://www.econbiz.de/10001595999
Persistent link: https://www.econbiz.de/10001598813
Several million people currently have accounts in massively multi-player online games, places in cyberspace that are effectively large-scale shared virtual reality environments. The population of these virtual worlds has grown rapidly since their inception in 1996; significantly, each world also...
Persistent link: https://www.econbiz.de/10001711872
In March 1999, a small number of Californians discovered a new world called "Norrath", populated by an exotic but industrious people. About 12,000 people call this place their permanent home, although some 60,000 are present there at any given time. The nominal hourly wage is about USD 3.42 per...
Persistent link: https://www.econbiz.de/10001633911
Persistent link: https://www.econbiz.de/10001738613
Persistent link: https://www.econbiz.de/10002044475
Persistent link: https://www.econbiz.de/10014311301
An intriguing look at the exploding phenomenon of unregulated private currencies and how they will change our economy forever Private currencies have always existed, from notes printed by individual banks to the S&H Green Stamps to Bitcoin. Today’s economy has seen an explosion of new forms of...
Persistent link: https://www.econbiz.de/10014482004
This paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large synthetic worlds which users can visit by piloting a computer-generated body, known as an avatar. Avatars can have an asset value, in that users can spend time to increase their...
Persistent link: https://www.econbiz.de/10001772724
The paper uses panel data on OECD countries to assess four theories about the forces that generate social spending. The four theories are: Aid: the Welfare State is about helping the poor. Insure: the Welfare State insures the consumption of middle-class voters. Transfer: the Welfare State...
Persistent link: https://www.econbiz.de/10013436198