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Huw Beynon's Working for Ford achieved celebrity when published in 1973. An assessment 40 years later identifies the lasting value of the book. Though written from a clearly stated point of view, it did not present a biased account, and it included much information permitting alternative...
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In this illuminating study of working life, leading experts in the sociology of work draw on decades of large-scale survey data to consider various notions of the quality of work in the Britain. Exploring data on hundreds of occupations, it charts why some occupations feel more rewarding than...
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Digital gamification (DG) is generally defined as the application of game elements or even whole game mechanics to non-gaming contexts via software. In a labour process context its promoters advocate DG as a win-win-technology that supposedly increases productivity and quality of work...
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