Showing 41 - 50 of 1,960
Persistent link: https://www.econbiz.de/10013392373
Purpose – Slot machines and other machine gaming generate between 65 percent and 90 percent of a US casino's revenue … players. This study can help gaming machine manufacturers design new products and features to serve existing machine gaming … customers and to attract new customers. Casino and other gaming operators can use this information not only to select the right …
Persistent link: https://www.econbiz.de/10014763161
paper is to investigate the indirect impact of dining by restaurant type on gaming by worth segment. Design … related to low‐worth gaming volume, whereas medium‐worth players were impacted by a range of dining options. Research … literature by segmenting customers using the same metric as casino operators, namely gaming worth. It provides new insight into …
Persistent link: https://www.econbiz.de/10014763177
educated to reduce their misunderstanding of gaming and transaction procedures. Originality/value There has been increasing …
Persistent link: https://www.econbiz.de/10014765292
attendance on gaming volume (both monthly coin-in and table game drop). Design/methodology/approach – Performance monthly data … empirically examine the effects of convention attendance on gaming revenues in Asian markets.  …
Persistent link: https://www.econbiz.de/10014771115
Purpose – The purpose of this paper is to investigate the gaming equilibrium among fossil‐fueled generation companies … contribution and the value of this study lie in developing a model framework to explore the gaming equilibrium that thermal and …
Persistent link: https://www.econbiz.de/10014773524
gaming, by quantifying the effects of the worker’s behavior.  …
Persistent link: https://www.econbiz.de/10014712971
gaming can be used in the attraction and initial self-selection stage of the recruitment process. Adds further insight for …
Persistent link: https://www.econbiz.de/10014753696
Purpose This paper aims to examine the impact of key affective moments of a playful experience on consumers’ overall retrospective evaluations. Design/methodology/approach The authors build on past literature on hedonic psychology and sequential preferences and link it to specific...
Persistent link: https://www.econbiz.de/10014849963
the effects of computer use for schoolwork and gaming of middle school students applying a Structural Equation Modeling … performance. On the other hand, the students that used computer for gaming frequently indicated low mathematics self-efficacy and …
Persistent link: https://www.econbiz.de/10012043486