Showing 41 - 50 of 568
and gamification. Next, they implement flipped classrooms as an element of IoT (Internet of Things) into learning process …
Persistent link: https://www.econbiz.de/10012045336
learn and do research. In education, the trend topic Gamification has appeared, trying to fulfil the needs of digital … Gamification in the scientific world in terms of disciplinary diversity will be measured. The goal is to identify predominant … overview on the different research fields. Further, we introduce a way to measure disciplinary diversity of Gamification and …
Persistent link: https://www.econbiz.de/10012045381
Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational … technology in the new millennium. The use of gamification has fared well in the corporate world and is gradually transcending … gamification can be truly utilized in the form of a learning and assessment tool in the teaching and learning process. This paper …
Persistent link: https://www.econbiz.de/10012046150
Science, technology, engineering and mathematics (STEM) and the inclusion of art and design into STEM (STEAM) as a mediator are increasingly emphasized in innovation and entrepreneurial blueprints across countries due to smart cities. Knowledge creation/construction towards a thriving ecosystem...
Persistent link: https://www.econbiz.de/10012046362
concepts from gamification and to ascertain the effectiveness of this method. …
Persistent link: https://www.econbiz.de/10012046436
trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented reality …
Persistent link: https://www.econbiz.de/10012046847
The concept of gamification uses the human behavior of indulging in gaming activities and combines it with their work … desires have been referred to as game dynamics. The applications of Gamification range from being useful in the internal … present applications of gamification and their role in enhancing engagement and motivation of the users. …
Persistent link: https://www.econbiz.de/10012047933
Gamification has become an influential term in diverse fields ranging from education to systems development and …
Persistent link: https://www.econbiz.de/10012048482
The paper describes development of the educational online web communication platform for teaching and learning foreign languages. The main objective was to develop a web application for teaching foreigners to understand casual fluent speech. The system is based on the time bank principle,...
Persistent link: https://www.econbiz.de/10012048644
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a...
Persistent link: https://www.econbiz.de/10012048670