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We study finitely repeated games where players can decide whether to monitor the other playersʼ actions or not every period. Monitoring is assumed to be costless and private. We compare our model with the standard one where the players automatically monitor each other. Since monitoring other...
Persistent link: https://www.econbiz.de/10011043033
We present three examples of finitely repeated games with public monitoring that have sequential equilibria in private strategies, i.e., strategies that depend on own past actions as well as public signals. Such private sequential equilibria can have features quite unlike those of the more...
Persistent link: https://www.econbiz.de/10005086907
We consider a repeated duopoly game where each firm privately chooses its investment in quality, and realized quality is a noisy indicator of the firm’s investment. We focus on dynamic reputation equilibria, whereby consumers ‘discipline’ a firm by switching to its rival in the case that...
Persistent link: https://www.econbiz.de/10005020643
This paper analyzes repeated games in which it is possible for players to observe the other players' past actions without noise but it is costly. One's observation decision itself is not observable to the other players, and this private nature of monitoring activity makes it difficult to give...
Persistent link: https://www.econbiz.de/10005687406
This paper studies repeated games with private monitoring where players make optimal decisions with respect to costly monitoring activities, just as they do with respect to stage-game actions. We consider the case where each player can observe other players' current-period actions accurately...
Persistent link: https://www.econbiz.de/10005549184
We consider a repeated duopoly game where each firm privately chooses its investment in quality, and realized quality is a noisy indicator of the firm's investment.We focus on turnover equilibria in which a low-quality realization is penalized by lowering future demand of the firm that delivered...
Persistent link: https://www.econbiz.de/10005551353
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The folk theorem literature has been relaxing the assumption on how much players know about each other's past action. Here we consider a general model where players can "buy" precise information. Every period, each player decides whether to pay a cost to accurately observe the actions chosen by...
Persistent link: https://www.econbiz.de/10005117562
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