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’s participation in the Australian Digital Content Industry (DCI) sector of games production. It provides rich descriptive insights …
Persistent link: https://www.econbiz.de/10009437718
Schlüsselbranchen: die drei Branchen mit dem größten Marktvolumen: Film, Musik und Games, die neben dem Buchmarkt älteste Branche …
Persistent link: https://www.econbiz.de/10009467145
Firms collaborate to develop and deliver new products. These collaborations vary in terms of the similarity of the competencies that partnering firms bring to the alliance. In same-function alliances, partnering firms have similar competencies, whereas in cross-function alliances, partners have...
Persistent link: https://www.econbiz.de/10009475396
to investigate whether bargaining behavior in ultimatum games differs across countries. We find differences in behavior …
Persistent link: https://www.econbiz.de/10009460329
Anchoring is one of the most studied and robust behavioral biases, but there is little knowledge about its persistence in strategic settings. This article studies the role of anchoring bias in private-value auctions. We test experimentally two different anchor types. The announcement of a random...
Persistent link: https://www.econbiz.de/10012290342
Gründungsunternehmen in der Modebranche im Vergleich mit den drei Kreativteilbranchen Film, Games und Musik, um herauszufinden, welche … Gründungsunternehmen in den vier Kreativ-Branchen Mode, Film, Games und Musik zur Verfügung stehen und die von ihnen genutzt werden … the fashion industry in comparison with the three creative sectors of film, games and music in order to determine which …
Persistent link: https://www.econbiz.de/10012309839
toward the anchor in games where choices are strategic substitutes. …
Persistent link: https://www.econbiz.de/10013197554
Games are particularly relevant for field research in agriculture, where alternative experimental designs can be costly … and unfeasible. Games are also popular for non-experimental purposes such as recreating learning experiences and … studies employing coordination and cooperation games increased during the 2000-2020 period. In recent years, more attention …
Persistent link: https://www.econbiz.de/10013200045
models of communication and hierarchy restrictions in cooperative games, compare different network structures with each other … illustrate these network structures by applying them to cooperative games with restricted cooperation. …
Persistent link: https://www.econbiz.de/10012605985
-market entry games. More generally, the algorithm facilitates simulated maximum likelihood (SML) estimation of games with large … numbers of players, T, and/or many binary actions per player, M (e.g., games with tens of thousands of strategic actions, TM …
Persistent link: https://www.econbiz.de/10014480510