Showing 81 - 90 of 122
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
The notion of a cyclic game has been introduced by Selten and Wooders (2001). They illustrate the concept by the analysis of a cyclic duopoly game. The experiments reported concern this game. The game was played by eleven matching groups of six players each. The observed choice frequencies were...
Persistent link: https://www.econbiz.de/10003482481
This paper introduces a two-sided methodological framework for studies on cooperation based on a new game design. Presented games are continuous prisoner’s dilemma games with positive and negative presentations of an identically structured decision problem. Decision makers can choose an...
Persistent link: https://www.econbiz.de/10003471791
Persistent link: https://www.econbiz.de/10003546360
Persistent link: https://www.econbiz.de/10003877484
In a randomized field experiment, we investigate the connection between work goals, monetary incentives, and work performance. Employees are observed in a natural work environment where they have to do a simple, but effort-intense task. Output is perfectly observable and workers are paid for...
Persistent link: https://www.econbiz.de/10009627350
In this paper, we discuss recent evidence from economic experiments that study the impact of social preferences on workplace behavior. We focus on situations in which a single employer interacts with multiple employees. Traditionally, equity and efficiency have been seen as opposing aims in such...
Persistent link: https://www.econbiz.de/10013124485
In a randomized field experiment, we investigate the connection between work goals, monetary incentives, and work performance. Employees are observed in a natural work environment where they have to do a simple, but effort-intense task. Output is perfectly observable and workers are paid for...
Persistent link: https://www.econbiz.de/10013099561
We systematically investigate prisoner's dilemma games and dictator games with valence framing. We find that give versus take frames influence subjects' behavior and beliefs in the prisoner's dilemma game but not in the dictator game
Persistent link: https://www.econbiz.de/10012963586
To test and replicate the superstar effect reported by Brown (2011) we empirically study contests where a single entrant has an endogenously higher probability of winning. Unlike the previous literature, we test for the presence of the superstar effect in several different contexts. Ultimately,...
Persistent link: https://www.econbiz.de/10012956030