Type of publication: Article
Notes:
DOI:10.1007/s10660-009-9035-3
MacKenzie, Kim, Buckby, Sherrena, & Irvine, Helen J. (2009) A framework for evaluating business lead users' virtual reality innovations in Second Life. Electronic Commerce Research. (In Press)
QUT Business School; School of Accountancy
Source:
BASE
Persistent link: https://www.econbiz.de/10009483217