Can Some Computer Games Be a Sport?: Issues with Legitimization of eSport as a Sporting Activity
This paper focuses on the problem of social legitimization of eSport in the context of traditional sports. Its objective is to investigate knowledge and attitudes towards eSports, as well as their recognition as legitimate sports. The first part of the paper consists of the definition and differentiation between eSport and eSports. The second part provides an analysis of various definitions of sport and comparison of main qualities of eSport and sport. The third part includes identification of the most problematic features of eSports in public opinion and their analysis.
Year of publication: |
2016
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Authors: | Skubida, Dominika |
Published in: |
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). - IGI Global, ISSN 1942-3896, ZDB-ID 2703304-1. - Vol. 8.2016, 4 (01.10.), p. 38-52
|
Publisher: |
IGI Global |
Subject: | Competitiveness | Counter-Strike | Culture | Hearthstone | League of Legends | Media | Physicality | Professionalization | Society | Technology |
Saved in:
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