FinCraft : Immersive Personalised Persuasive Serious Games for Financial Literacy Among Young Decision-Makers
Year of publication: |
2020
|
---|---|
Authors: | Rasco, Aldrich |
Other Persons: | Chan, Johnny (contributor) ; Peko, Gabrielle (contributor) ; Sundaram, David (contributor) |
Publisher: |
[2020]: [S.l.] : SSRN |
Subject: | Computerspiel | Video game | Konsumentenverhalten | Consumer behaviour | Finanzmarkt | Financial market | Finanzwissen | Financial literacy | Wissen | Knowledge | Jugendliche | Youth | Entscheidung | Decision |
Extent: | 1 Online-Ressource (10 p) |
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Series: | |
Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments 2020 erstellt |
Other identifiers: | 10.2139/ssrn.3675270 [DOI] |
Source: | ECONIS - Online Catalogue of the ZBW |
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